You pay for what you render
$100
10,000 Pro pack credits never expire · no subscription
Free to create an account. Buy credits in the app when you're ready. No card until then.
Or start a project freeWhat your credits buy on each model
| Model | Maker | From | $100 buys up toat the cheapest setting |
|---|---|---|---|
| FLUX 3 Video | Black Forest Labs | 42 | 238 clips |
| Kling 3.0 | Kuaishou | 35 | 285 clips |
| Kling 4 | Kuaishou | 66 | 151 clips |
| Seedance 2.5 | ByteDance | 32 | 312 clips |
| Veo 3.1 | 28 | 357 clips | |
| Wan 3.0 | Alibaba | 14 | 714 clips |
| Model | Maker | From | $100 buys up toat the cheapest setting |
|---|---|---|---|
| Nano Banana 2.1 | 9 | 1,111 images | |
| Seedream 5.0 | ByteDance | 5 | 2,000 images |
From is each model's cheapest setting: lowest resolution, shortest clip. The counts use that price.
Longer or sharper shots cost more.
You see the exact price before anything renders.
Packs and custom amounts
- Starter $25 2,500
- Pro $100 10,000
- Studio $250 27,500
Every pack gets the full product. A bigger pack is just more credits. Or buy any amount from $10 to $10,000. $10 gets 1,000 credits; $10,000 gets 1,200,000.
Up to 20% bonus credits on bigger top-ups.
Need invoices, volume pricing or more than $10,000? Talk to us.
How credits work
Shared by your team
One balance for everyone on the team. Admins and billing owners can buy.
You pay the real cost
When a shot starts, we set aside an estimate. When it finishes, you pay what it actually cost and get the rest back.
Failed or cancelled shots are free
If a shot fails before the model runs, or you cancel it, you pay nothing. If the model ran, you pay, even if you don't keep the result.
Running out never loses work
A shot you start yourself is refused before anything runs, so it costs nothing.
The agent stops, asks you to top up, then picks up where it left off.
Background work the agent already started stops and tells you.
No monthly reset
Credits don't reset each month. What you buy is yours to keep.
Prices in USD
What you see at checkout is what you pay.
Model limits and prices
| Model | Maker | Up to | From |
|---|---|---|---|
| FLUX 3 Video | Black Forest Labs | 4K · 20s | 42 |
| Kling 3.0 | Kuaishou | 4K · 15s | 35 |
| Kling 4 | Kuaishou | 1080p · 30s | 66 |
| Seedance 2.5 | ByteDance | 4K · 30s | 32 |
| Veo 3.1 | 4K · 8s | 28 | |
| Wan 3.0 | Alibaba | 1080p · 30s | 14 |
| Model | Maker | Up to | From |
|---|---|---|---|
| Nano Banana 2.1 | 4K | 9 | |
| Seedream 5.0 | ByteDance | 4096px | 5 |
Editing a clip bills the source as well as the result, so it costs more than a new clip of the
same length: close to double on some models, a little more on others.
Talking to the agent costs credits too, usually a small fraction of one shot.
Questions
Why credits, not a subscription?
Every model costs a different amount. With credits you draft on a cheap model and spend more only on the take you keep.
Do I need a card to try it?
No. Create an account and look around for free. Buy credits when you're ready to render.
What if I run out mid-project?
Nothing is lost, and a shot that didn't run costs nothing. A shot you start yourself is declined until you top up. The agent stops, asks for credits, and carries on when they arrive.
Can I buy for my whole team?
Yes. Credits belong to the team, so one purchase covers everyone. Team admins and billing owners can buy.
Do you offer invoices or volume pricing?
Yes. Talk to us and we'll set it up.