Pay for what
you render.

No subscription. No seats. No minimum commitment. You buy credits, and a credit is spent only when a shot is actually made. Pick a cheaper model and the same money goes further — that is the whole pricing model.

Top up when you want to.

Same product whichever you pick. A bigger pack is simply more credits — there is no tier, no feature you unlock, and nothing expires on a schedule.

Starter
$25
2,000 credits
up to 142 video clips
or 400 images
Most popular
Pro
$100
10,000 credits
up to 714 video clips
or 2,000 images
Studio
$250
27,500 credits
up to 1,964 video clips
or 5,500 images
Enterprise
Let's talk
Volume pricing
Invoicing, custom rates at volume, and help getting your team set up.

Prefer a different number? Any amount from $10 to $10,000 works.

Counts are a maximum, at our cheapest model and settings — 14 credits a clip and 5 credits an image.
Better models and longer clips cost more; the table below has every price.

What a shot actually costs.

A credit buys the same amount of compute wherever you spend it. What a shot costs depends on the model and the settings you choose — never on which pack the credits came from. What the packs change is how many credits your dollar buys, and the cards above show exactly that. Every model we route to is below: what the family can do at its best, and what it costs at its cheapest.

Video

Family maximums are the best resolution and the longest clip anywhere in the family. They are usually different models, so this is not one configuration you can order — a family that reaches 4K and a family that reaches 30s may do neither at once. From is the other end: the family's cheapest model at its lowest resolution and its shortest clip. Anything longer or sharper costs more, and you are charged the real cost when the shot settles.
ModelMakerFamily maximums From
FLUX 3 Video Black Forest Labs 1080p · 20s 42 credits
Kling 3.0 Kuaishou 4K · 15s 35 credits
Seedance 2.5 ByteDance 4K · 30s 32 credits
Veo 3.1 Google 4K · 8s 28 credits
Wan 3.0 Alibaba 1080p · 30s 14 credits

Image

Family maximums is the largest image anywhere in the family; From is its cheapest model at its smallest size. Some of these are metered on what a request actually uses — tokens, extra megapixels, each reference image you attach — so a run can settle above its From price. You are always charged the real cost, and you see it on the shot.
ModelMakerFamily maximums From
FLUX.2 Black Forest Labs 2048px 19 credits
GPT Image 2 OpenAI 3840px 11 credits
Nano Banana 2 Google 4K 7 credits
Seedream 5.0 ByteDance 4096px 5 credits

Editing an existing clip bills the source as well as the result, so a video-to-video edit costs more than a fresh generation of the same length — on some models close to double, on others a little over. A dash means we do not publish a price for that family yet, not that it is free. Directing the agent costs credits too — each turn is billed on the tokens it uses, typically a small fraction of a single shot. Prices in USD.

How credits work.

They belong to your team

One balance per team, shared by everyone in it. Team admins and billing owners are the ones who can buy.

Reserved, then settled

Starting a shot reserves an estimate. When it finishes you are charged the real cost and the difference goes straight back.

A shot that never ran is free

If a job fails before it reaches the model, or you cancel it, nothing is charged. If the model ran and the result was poor, it is billed — the compute happened.

Running out stops the shot, not the work

A shot you start yourself is refused before anything runs, so you are charged nothing and lose nothing. An agent run does better: it stops and asks you to top up, then carries on from where it paused. Work an agent has already spawned in the background stops and reports back instead.

No monthly reset

Credits are not a monthly allowance. What you bought stays bought.

Prices in USD

The price you see at checkout is the amount charged.

Questions.

Why credits instead of a subscription?+

Because the cost of a shot is not the same on every model, and a flat monthly fee would have to hide that. Credits let you see the trade-off and make it yourself: run a draft on a cheap model, spend real money only on the take you keep.

Do I need a card to try it?+

No card is needed to create an account and look around. You buy credits when you want to render something.

What happens when I run out mid-project?+

Nothing is lost and nothing is charged for a shot that did not run. A generation you start by hand is simply declined until you top up. If an agent is working through a shot list, it does better: it stops, asks for credits, and resumes on its own once they arrive.

Can I buy for my whole team?+

Credits are held by the team, not the person, so one purchase covers everyone in it. Buying is restricted to team admins and billing owners.

Do you offer invoicing or volume pricing?+

Yes, but not self-serve — it is a conversation rather than a checkout. Use the Enterprise card above and we will sort something out.

Make something
before you pay for it.

Creating an account is free. You pay when you render.

Create an account